They are caused by a combination of the composition of CPU generated draft classes, player progression and training/development AI, and CPU roster management AI: ![]() First I'll show the data, and then I'll make some comments. In this study, I automated everything and used automated generated draft classes, and simmed ahead five years, from the season opener of 2016 to the season opener of 2021. I thought it would be a good idea to put a study together for the devs to see what a lot of us are talking about. UPDATE 2: I've posted my slider set to fix this stuff here.Īfter all the contributions from people on this thread one about problems in MyLeague and 3 point shooting ratings over time, I decided to do a study to broaden the view of some of the problems I heard people talking about, and from my own observations of legacy issues. ![]() I'll update this spot if we get a good work around team training slider set published and shared. UPDATE: We may have found some solutions for this.
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